Close Malas?
Moderator: Game Masters
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Close Malas?
I demand a re-vote!
Re: Close Malas?
I've taken the case forward once again. I'll update (the situation) after a some response.
- Boris
- Boris
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Close Malas?
Boris wrote:I've taken the case forward once again. I'll update (the situation) after a some response.
- Boris
Excellent.
-
- Posts: 359
- Joined: Sat Feb 06, 2010 2:30 am
Re: Close Malas?
Looks like nothing has happend...
meaningless visual "noise"
auditory hallucinations / sound distortions
altered sense of space and time
fear and/or paranoia
feeling as though one is losing one's mind
feeling as though one is dying
auditory hallucinations / sound distortions
altered sense of space and time
fear and/or paranoia
feeling as though one is losing one's mind
feeling as though one is dying
Re: Close Malas?
Personally I think closing Malas would be good, just make the dungeons there accesible from other location
Also some spawns there (exodus and stuff) could be moved ro felucca.
Also some spawns there (exodus and stuff) could be moved ro felucca.
Bird location: 312331437
Re: Close Malas?
allready doneXerxes wrote:Personally I think closing Malas would be good, just make the dungeons there accesible from other location
Re: Close Malas?
The problem with closing Malas for the mining character is that at some point A LOT of the ore veins were manually deleted tile by tile and moved to Malas. (quite poorly I might add, missed more than a few tiles at each vein) The amount of veins in relation to skill gain and difficulty getting to is absolutely horrible. This is something that can be improved without scripting? Seems like Malas down is a good thing for the playerbase, but a broken mining system is definately not. Maybe an eager beaver GM could re-check out the mining situation?