Boris wrote:What I mean with the blocking wall is the bossroom itself. Removing the levers.
Works fine, my personal incident was that - the lever opening the door to the levers has a permament poison trap. Now that i cracked the lever and went towards the lever i died. They managed to get back to the void but i was still a ghost at the lever and couldn't cross the wall, nor could they get back to me.
Explain the logic?
The leverl/wall removal would be fine, but i dont understand why has the balcony been tweaked with walls surrounding to not get there. It just wasn't casting when people were up there and was running back and forth. Players were unable to cast from the balcony aswell. It was a safe enough spot for the players in the range of the Void, but no side was able to do a thing to eachother.
My idea is;
- Remove the walls restricting to go to the balcony (maybe add a wall ON the balcony so players wont abuse anything)
- Make a fence-like locked door to the entrance at the levers, so ghosts can go trough the wall. (maybe a lever aswell, porting backwards from the voids room?)
It would still be a challenge, but a possible one. So we can use tactics, even if we all die we have a chance to get back there without abusing somekind of game mechanic or depending on them.
Thanks