Say there's a group of robbers around you, you have stuff in your backpack worth millions and they only ask you for the armour and clothes you're wearing. You can now suffer and give them what they asked, lose millions - but on the other hand spare the millions in your backpack - or run or fight and lose all. With your idea the victim would never just give the items if he knows the robbers aren't allowed to loot the millions in his backpack even if he chose to run or fight.
Geryn Farodae wrote:And Darian, how does that make it any different?
Because if you're only allowed to loot what you originally asked, then the victim will always either run, fight or both. After all, why should the victim play a long when if killed he will only lose the items the robbers firstly asked? However, if there's the option of complying and only losing some gear, possibly running and fighting and losing all gear the victim is much more likely to comply with the robber.
Say there's a group of robbers around you, you have stuff in your backpack worth millions and they only ask you for the armour and clothes you're wearing. You can now suffer and give them what they asked, lose millions - but on the other hand spare the millions in your backpack - or run or fight and lose all. With your idea the victim would never just give the items if he knows the robbers aren't allowed to loot the millions in his backpack even if he chose to run or fight.
And that the reason for only allowing robbers too loot gold and gems.
Too many times the robbers have done nothing but going the totaly wrong way , but that normal if you play the robber you dont want to lose either.
What robbers are famours for on the server is a robbing spree where it takes over hand , robbering every day and totaly taking it out of hand , and if something happens they run to log out.
no matter what this is what allways happens.
The way only yo be allowed to rob if you are aproved by the staff and only allowed to rob the gold and gems , is our way to make sure the player playing the robber, dont forget why he wanted to be a robber that because of the roleplay and not for the items , because we all know player loot is the best thing.
This rules is made to insure the victem still has a chance to go out and hunt some more , because kind of hard to get money , when you have no gear or know that everytime you go out you get killed.
We are doing thise things to insure that there is no work for us the staff , yes call us lazy but historie tells it own storie.
Many see it as a big problem that other have some cool cloth or armour , the staff dont see it as a problem that everyone runs in the best gear, because those needs fixing or they will break making the world going round and keeping all working.
i totaly understand that many finds the rule funky and lame , but fix thise problems then we have no problem changing the rules.
Alteran