Players create the storyline in Pangaea, or do they?
Moderator: Game Masters
Re: Players create the storyline in Pangaea, or do they?
nope back then imp guards were robots and attacked blues while letting robbers walk around town and my plaguer was blue
Re: Players create the storyline in Pangaea, or do they?
You can make the storyline whatever you want as long as it doesn't turn the shard into a ghost shard, as in make players playing hell and see them all leaving. But that needs to come by the actions instead by telling us what is going to happen or what needs to happen. Also we keep certain limitations with how you play your religions of course. Alteran gave total freedom to turn the religions into whatever came into your mind but that didn't work out so well now did it.
So yeh, if you're in a religion we do control few basic rules that you play your character as the god of the religion would want you to play. But here we want to give freedom as much as possible too and not restrict too much.
If you're in guild or not in a religion, you can do whatever you want as long as it's not against shard rules and fits into roleplay world.
So yeh, if you're in a religion we do control few basic rules that you play your character as the god of the religion would want you to play. But here we want to give freedom as much as possible too and not restrict too much.
If you're in guild or not in a religion, you can do whatever you want as long as it's not against shard rules and fits into roleplay world.
- Darian Darkmind
- Posts: 2568
- Joined: Thu Nov 27, 2008 3:58 pm
Re: Players create the storyline in Pangaea, or do they?
Sadly I must agree. In some degrees we can create storylines and quests, but to really have an effect, or more like have an counter-effect on a running storyline, is almost impossible. It is said we have the control, but yet, even if we players interfere with our actions and completely take the GM by a surprise by doing something that they didn't expect, it mostly goes to deaf ears and isn't taken into consideration.
For example when Roxio - King's Commander - was taken prisoner and Law wasn't able to free him, we, Tekstone - being allied to Law back in the days - turned up to help them. I pretty much soloed the guardian protecting Roxio, stole the key and then me and Andrew kidnapped Roxio right in front of Law. Roxio was a warrior so by saying "join" he joined us and followed us to our temple and house. Law was of course pissed, it wasn't something that was MEANT to happen, it was something we decided to do. We took Roxio and it was our purpose to get him on our side, corrupt him, and get him to tell us where the heir to the throne lived - remember, Lord British was killed. We wanted to find the heir before Law so we could secure her - the heir was a she - and turn her to favor us instead, eventually making Tekstone the ultimate power on the throne of Britain.
We took actions to our own hands and did all this, but as it wasn't supposed to go like that, GMs appeared and POOF none of it happened. Roxio was back to Law, Law found the heir and we got ourself a new queen.
Same thing when me and Andrew dressed up like Natures, going around in their robes, praetorian ostards and those green armors - ghuronious or something? Sure, it was fun and we had some nice screenshots and what-not framing Nature responsible for attacks to Imperial and Law temples as well as innocent people. We also dressed up as Imperials with obsidian ostards, their robes and hekhranish armours attacking Nature temple. Yet, nothing happened. Instead we are no longer able to wear another religion colours - the hue is turned back to grey.
Also Law and Tekstone alliance was completely made by me and Andrew. Still, like stated above on the Roxio, nothing came out of it, nothing changed. We had fun, but didn't even get more piety.
Damn, we sure did lots of shit with Andrew...
For example when Roxio - King's Commander - was taken prisoner and Law wasn't able to free him, we, Tekstone - being allied to Law back in the days - turned up to help them. I pretty much soloed the guardian protecting Roxio, stole the key and then me and Andrew kidnapped Roxio right in front of Law. Roxio was a warrior so by saying "join" he joined us and followed us to our temple and house. Law was of course pissed, it wasn't something that was MEANT to happen, it was something we decided to do. We took Roxio and it was our purpose to get him on our side, corrupt him, and get him to tell us where the heir to the throne lived - remember, Lord British was killed. We wanted to find the heir before Law so we could secure her - the heir was a she - and turn her to favor us instead, eventually making Tekstone the ultimate power on the throne of Britain.
We took actions to our own hands and did all this, but as it wasn't supposed to go like that, GMs appeared and POOF none of it happened. Roxio was back to Law, Law found the heir and we got ourself a new queen.
Same thing when me and Andrew dressed up like Natures, going around in their robes, praetorian ostards and those green armors - ghuronious or something? Sure, it was fun and we had some nice screenshots and what-not framing Nature responsible for attacks to Imperial and Law temples as well as innocent people. We also dressed up as Imperials with obsidian ostards, their robes and hekhranish armours attacking Nature temple. Yet, nothing happened. Instead we are no longer able to wear another religion colours - the hue is turned back to grey.
Also Law and Tekstone alliance was completely made by me and Andrew. Still, like stated above on the Roxio, nothing came out of it, nothing changed. We had fun, but didn't even get more piety.
Damn, we sure did lots of shit with Andrew...
Re: Players create the storyline in Pangaea, or do they?
It would have been a nice twist to NOT have a new queen/king of royalty sit on the throne of Britain. I like the fact that you guys switched it up a bit and made spontaneous decision. I still do not understand why in some situations staff clings to these old parameters of a swiss cheese like storyline. Even when Alteran was running the server I remember many good arguments and discussions for changing things IG and the responses were never forthcoming as to why it could not be done. Maybe with new staff we can address these things more openly. I for one would like to see that we dont have a King that sits in Britain. Law are technically (and this is my opinion) like the Cult of Tekstone except that they fight for Law and Order / Justice in the world. The best example I could think of equating them too would be Paladins in Forgotten Realms. This idea that they HAVE to serve a king and cannot deviate from that course is just rubbish IMO. If the players make the IG environment and comprise the server then the reigns of control need to be let go to allow these things to occur. So long as there are counter-balances for other forces in the IG world, there is no harm in it.
Re: Players create the storyline in Pangaea, or do they?
And if the GMs don't like the way the storyline is going, they can do what they did to Tek back in the day. Dennac didn't like how we were acting so when we logged on, we were poisoned and it was a reoccurring poison till we died. Once we died, Dennac kicked us out of the religion. So then Imperial was made.
Re: Players create the storyline in Pangaea, or do they?
Yeeeeah... I realize this is just a statement of fact, but I think it illustrates the bad side of GM interference.Haley wrote:And if the GMs don't like the way the storyline is going, they can do what they did to Tek back in the day. Dennac didn't like how we were acting so when we logged on, we were poisoned and it was a reoccurring poison till we died. Once we died, Dennac kicked us out of the religion. So then Imperial was made.
"last i knew it was illegal to hate someone" Richard Mota
Re: Players create the storyline in Pangaea, or do they?
I think the idea was rather neat as far as getting rid of us. Maybe if Dennac told us what he was unhappy with, maybe we could have changed. I at least wasn't privy to the details or the chance to change but it was all right cause we got a religion made that we wanted and how we wanted it. So it was a nice compromise.
I think that the god's personalities/likes/dislikes/aspirations/etc should be written out and if they are broken, there should be a punishment. We, as players, shouldn't have the power to change the RP of the gods. I think those should be in the hands of the GMs. At least in regards to the religions (that have rites). Player created religions can be created but that doesn't mean that the GMs should try to enforce their RP or take over that god. Nor should they expect to be given rites cause they created a religion. BUT if the GMs feel that a certain group of individuals RP'ing a relgion deserve rites, that's another story. If they are given rites though, the diety's desires/personality/etc should be written out and the power of that god given to the GMs to ensure that it's properly RPd to keep their rites/piety.
So all and all, I think that the GMs should be in charge of GM approved deities. And if religion members disobey their god's rules, there should be action taken. And I think GMs would be the least biased (compared to players) to judge the actions of their followers. I think piety drops for improper actions should be a must.
On a side note. Wolfie, Ocllo was made newbie to give newbies an IMP protected starting zone and Britain is still a Law governed starting place. I think it was made to give people a choice on who they thought protected their civilians better. I don't think it was created to give approval of newb rape in Britain.
I think that the god's personalities/likes/dislikes/aspirations/etc should be written out and if they are broken, there should be a punishment. We, as players, shouldn't have the power to change the RP of the gods. I think those should be in the hands of the GMs. At least in regards to the religions (that have rites). Player created religions can be created but that doesn't mean that the GMs should try to enforce their RP or take over that god. Nor should they expect to be given rites cause they created a religion. BUT if the GMs feel that a certain group of individuals RP'ing a relgion deserve rites, that's another story. If they are given rites though, the diety's desires/personality/etc should be written out and the power of that god given to the GMs to ensure that it's properly RPd to keep their rites/piety.
So all and all, I think that the GMs should be in charge of GM approved deities. And if religion members disobey their god's rules, there should be action taken. And I think GMs would be the least biased (compared to players) to judge the actions of their followers. I think piety drops for improper actions should be a must.
On a side note. Wolfie, Ocllo was made newbie to give newbies an IMP protected starting zone and Britain is still a Law governed starting place. I think it was made to give people a choice on who they thought protected their civilians better. I don't think it was created to give approval of newb rape in Britain.
Re: Players create the storyline in Pangaea, or do they?
To sum it up, to be powerful you have to please the GM's. I'm not criticizing the current staff with this statement, it's just a fact.
"last i knew it was illegal to hate someone" Richard Mota
Re: Players create the storyline in Pangaea, or do they?
Half and half because you are not allowed to kill baseclass on Ocllo making it a new player area. Yes there are still the new player areas in Britain. But Ocllo was made this way because of the Telboreans and killing new players in and around Britain. So in a way did this not give Telborea the right to kill anyone they found around Britain?On a side note. Wolfie, Ocllo was made newbie to give newbies an IMP protected starting zone and Britain is still a Law governed starting place. I think it was made to give people a choice on who they thought protected their civilians better. I don't think it was created to give approval of newb rape in Britain.
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Those blue letters the gain fairies give us.... They're my porn
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Re: Players create the storyline in Pangaea, or do they?
I have had 2 accounts now on Pangaea lost one from inactivity long ago due to a complete character wipe, and me not wanting to re-train my characters again. Now I have this one, I made a character back in May (I think) when I re-joined the server. Not sure if any of you remember my name or not but I was here when this server first came into exsistance and man, was it ever fun to play back then! I really do miss the good 'ole Brotherhood Of Loyalty days. Yes, not all of you may remember the guild, nor like Repsak but me and him both come from Supershards, those were some even better days!
When Pangaea was first here (correct me if I'm wrong) Was it not more of a roleplay shard and not so much about the PvP? I know it had PvP back then, but not anything compared to what it is like today. Maybe I am just getting old and like to remember these days? (I'm turning 30 on Tuesday so that is probably it)
On every server I have played to this day (and I have played a lot) Players do create the storyline but, it has to be within reason. Like many statements before this have been said.
Now, I created my character back in May, He was not 2 days old and (harvesting carrots I believe it was) and Thoeak Milner? (Sorry if I mispelled your name)
Robbed me in Western Britain fields. If not for Boris, he would have looted me I am sure. So sometimes staff does have to interfere with the storyline (at least when rules are being broken) as stated in a previous post by I forget whom..
These are my two cents,
Raziel Taeron, Old Man and proud of it
When Pangaea was first here (correct me if I'm wrong) Was it not more of a roleplay shard and not so much about the PvP? I know it had PvP back then, but not anything compared to what it is like today. Maybe I am just getting old and like to remember these days? (I'm turning 30 on Tuesday so that is probably it)
On every server I have played to this day (and I have played a lot) Players do create the storyline but, it has to be within reason. Like many statements before this have been said.
Half and half because you are not allowed to kill baseclass on Ocllo making it a new player area. Yes there are still the new player areas in Britain. But Ocllo was made this way because of the Telboreans and killing new players in and around Britain. So in a way did this not give Telborea the right to kill anyone they found around Britain?
Now, I created my character back in May, He was not 2 days old and (harvesting carrots I believe it was) and Thoeak Milner? (Sorry if I mispelled your name)
Robbed me in Western Britain fields. If not for Boris, he would have looted me I am sure. So sometimes staff does have to interfere with the storyline (at least when rules are being broken) as stated in a previous post by I forget whom..
These are my two cents,
Raziel Taeron, Old Man and proud of it