Still, considering there's like 48 skills in total, the chance you actually find the one you need is 0,02% (i.e, once every 4800 mobs), it's not really helping much (+ the different levels of skillgaining books). Ok, the odds get a bit better if you need multiple skills, but still, no good, as the gain is only 0.1.Boris wrote:As an example, we could tie skill books to any loot. The % drop rate can be as small as 1% or something. It may sound null, but if it applies to all monsters around the world, it's actually much higher than it sounds.
- Boris
To fix the skillgainbooks, you'd actually need to:
1) increase droprate (low level books drop more often than high level books, etc)
2) untie them from specific skill. Perhaps skill groups could be used (i.e, fighting skills, magery skills, merchant skills), or skillgroups by professions somehow. Probably, increasing any skill is too powerful.
3) make them give more than 0.1%. Especially for the lower level books, they should give like 1%. 0.1% at 50% is like pointless, whereas 0.1% at 99% might be pretty nice. Of course, this might cause people getting their 40% and 65% skills a bit too easy, so somehow making the books take your max skill% into account could be used.