Raemonn wrote:We recently had this bloke running around and posting on the forum who failed to note the difference. That's poor roleplay, because he wasn't. But if he had/is acknowledging the difference between IC and OOC, would he be a "good" roleplayer? What's good, what's bad? You tell me.
I'm cool beans for any and all attempts to promote roleplaying, but I seriously doubt that there is a) a real actual problem, and b) there's any way to actually solve it, if there was one.
Put it this way, if I came up to you in game and said "Whats your favorite Color?" and you said "Purple of course"
and the next day I said "Hey is your favorite color purple?" and you said "hell no, I love green"
1) Your character has memory loss
2) Your character is a liar
3) Your character has multiple personality disorder
4) You're a bad roleplayer and couldn't remember that your characters favorite color is in fact purple
The problem is on pang... most players end up falling into 4, you can read several in character posts that do almost exactly that... I don't forget any given day IRL what my favorite color is or things like that, because in essence those small things are what make me, me.
The same goes for roleplay.
You can ask me ANY question and I can give you a near complete different answer from any of the persepctives of my characters
The Blacksmith that doesn't speak because.... he dead, died a long time ago... Fortunately thought through the typical use of black magic the older of the Asherstone sisters brought him back as a slave for her... a blacksmith slave... a GOLEM, that's right if you ever see Jared Monet' he won't talk to you, if he does you'll like it because it ALWAYS involves monotone speech patterns, disjointed connections in logic that are apparent to people but missed by "AI" he is for lack of a better word, a robot.. yeah I roleplay a robot blacksmith.
There's of course Kat, the childish and headstrong Bard who would pick a fight with a bear if she didn't like how it growled, her loyalty is her biggest flaw, she clings to an idea and NEVER lets go. Example: Because of her storyline and the search for her sister (can't catch a person who's on your own account so the two can never actually fight, just come real close to catching each other) she has joined sides with Tekstone at one point to further that quest, when Tekstone was declared a group of killers she was branded a heretic and rather than turn she embraced it, because those who are not her friends are surely her enemies... or cute bunnies... it was a long time before getting to go to town and not get guard whacked and it sucked, stopped using her for a little bit it sucked so bad but I realized... nope, no crying in baseball.. the character wouldn't run and so you can't.
Jesper Partole' the treasure hunter, like some kind of indiana jones... only he can't fight.. I don't raise his fighting skills because well he's kind of that English Gentleman deal, would rather discuss the issue at hand over a nice cup of coffee while discussing the trade prices of Indestrucable Mining clothes in comparison to the Shalrius index. Smart and Jovial, quick with a handshake and a word... but even quicker with a lockpick, he's seen more than most in his travels seeking treasure... he once spent a year in the depths of despise (when it had much harder shit lols) sneaking between chests in the darkness.
The point is, while there are some things that are close with some characters they are DEFINITE, you will most likely not find a contradiction within storyline of my characters, IN FACT... if you ever see an "edit" on a post of mine IC, it's because after re-reading it thrice, that's right 3 times... I found something that was disconnected
ex: story I recently did about the Children of Julatria, when I intially created the story I had called one of the children by the wrong number of night/day sequence.... AND I named the children after the child who still lived.... whoops talk about an error on my part, can't have the whole storyline fall apart because I couldn't count to 6 by two's then divide correctly, and I can't have it fall apart because I called Sam, Joe at the very last minute... had to be corrected... but that's the thing, some people don't see that in their posts... they might not realize they called Sam Sam the entire storyline and then at the last second said he was Joe.... well shit cliffhanger now
is it Joe or is it Sam? That's "bad" roleplay to leave it, fix it if you see it... if someone points it out, either fix it or figure out a way to discreetly take out the contradiction
I could have made another story explaining that X happened to change the number system or I could have said that the children shared a middle name or something... plenty of things could have been done, but adding "fluff" to cover a mistake just makes it more likely that another mistake will be made later
think about it like this, they say that for every lie you tell you have to tell 2 more to keep it alive... that's roleplay in essence
Some people will reach a point where their "lie" is dead, and that in essence is bad roleplay... because we have the option with the forum to edit our lies... there should never be a lack of 2 more lies to keep it alive if you can go back and make PERFECT lies, and perfect lies... are perfect roleplay.