*Yoink*
Moderator: Game Masters
Re: *Yoink*
Lol your proposal does not have higher risks, you also asked why the decay timer would not be increased. Not trying to flame you by any means I myself would like this idea if not for the decay timer being the same. You probably hunt the same way I do with the same 2 or 3 friends everytime, this would make hunting for us a million times easier I know how it works for the solo hunters it would suck.
Re: *Yoink*
That's the point. If a player is not able to do anything alone 100% he just wont bother doing it at all.Kent Strider wrote:for the solo hunters it would suck.
Maybe then they will start thinking of balancing the NPC AI vs. Effort/profit
- Edward Sinclair
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Re: *Yoink*
Solo hunters can still call for help, there are plenty of awesome people out there who are willing to help damsels in distress!
*self promotion*
*self promotion*
Re: *Yoink*
If you die because of losing internet connection (for a longer time) and there's no looting, you can imagine what'd happen...
Re: *Yoink*
If you havent .grabbed your (latest?) corpse your items will magically "fly" into your bank box.Jyrgen wrote:If you die because of losing internet connection (for a longer time) and there's no looting, you can imagine what'd happen...
Lets call it the Pang's air conditioner?
Re: *Yoink*
I think Boris is right on this one.Boris wrote:As a player, I'd rather have NPC's looting my stuff, instead of leaving the valuables on the ground. The risk of decaying is too high in deep dungeons.
- Boris
Re: *Yoink*
Its how you look at it. Top ground hunting no *Yoink!* is better, if the group you go into a dungeon with is any good again its better.
But, then if you do wipe in a dungeon on the last level to the last boss, yeah then you got a problem. But quite a few of the popular dungeons can be run trough, or some parts of them anyway.
But hey! People are always complaining about market, maybe some shit decaying be a good idea I mean after all it'll cause people to buy new armor and this cloth influx will be gone.
Also what is it, about 30min for corpse + item to decay and you can always the layer the items in more bags for a longer decay time, fail to see the problem.
But, then if you do wipe in a dungeon on the last level to the last boss, yeah then you got a problem. But quite a few of the popular dungeons can be run trough, or some parts of them anyway.
But hey! People are always complaining about market, maybe some shit decaying be a good idea I mean after all it'll cause people to buy new armor and this cloth influx will be gone.
Also what is it, about 30min for corpse + item to decay and you can always the layer the items in more bags for a longer decay time, fail to see the problem.
Re: *Yoink*
well
i really hate this whole "let's spend double the time we intended for this hunt because we died" thing
and if monsters don't yoink, and we lose them, then make stuff easier to craft (and more veins and stuff) like before and economy is fixed!
people losing stuff easier, and ppl buying stuff easier = happy economy (and filthy rich merchants )
i really hate this whole "let's spend double the time we intended for this hunt because we died" thing
and if monsters don't yoink, and we lose them, then make stuff easier to craft (and more veins and stuff) like before and economy is fixed!
people losing stuff easier, and ppl buying stuff easier = happy economy (and filthy rich merchants )
Re: *Yoink*
Glarundis wrote:well
i really hate this whole "let's spend double the time we intended for this hunt because we died" thing
and if monsters don't yoink, and we lose them, then make stuff easier to craft (and more veins and stuff) like before and economy is fixed!
people losing stuff easier, and ppl buying stuff easier = happy economy (and filthy rich merchants )
Yeah then there's the argument that if someone loses hunting gear(usually top end stuff), the economy would suffer from their rage quit. Much more probable than them being happy to buy new stuff.
Re: *Yoink*
if stuff would be made reasonable to craft and to find, people would afford new things with a little less money.
= no rage quit = merchants selling their products instead of having to sell stuff to npc
= no rage quit = merchants selling their products instead of having to sell stuff to npc