Updates 1.12.

General information concerning the shard / Server
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Boris
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Updates 1.12.

Post by Boris »

  • Guard zones are now tied to town stones
    - Holy town stones have been added to holy towns (Britain, Yew, Moonglow, Wind)
    - Sieging holy towns is possible, but even in theory almost impossible (requires more piety, guard change rate bigger)
    • - They're not designed to be sieged, they're simply there for the looks and in order for the new guard system to work
    - Some towns have a bigger radius to cast guards than others (i.e. Yew, Vesper, Trinsic, Minoc) to give them more value
    - The following picture is not fully accurate, but it gives you the idea behind the new guard zones

    Image

    Summoned guards update (Law / Imperial)
    - Summoned guards are attached to towns stones
    - You can cast guards only in towns you or your allies own (i.e. Law in Yew, Imperial in Wind)
    - Summoned guards can't be dispelled
    - Summoned guards last for 60 minutes
    - Summoned guards can be casted every 60 minutes (cooldown timer: 60 minutes)
    - Summoned guards take 8 chants to cast

    Others:
    - Interdiction stones no longer block allies
    - Blessed stones no longer attack allies
    - Hiding vs. tracking fixed, once again
    - Emmisaries no longer attack allies (pending restard)
Leather armor is best for sneaking, because it's literally made from hide.
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