Today we found a critical bug from the poisoning script. If we fix the bug, it'll make poisoning much easier to train. Therefore we pass this question to the playerbase to decide.
Currently you gain intelligence when hitting with poisoned weapons. The reason behind it is because you actually use poisoning skill every time you hit a target. There's a bug in the script, which prevents gaining poisoning from hitting targets. If we fix this bug, it'll affect alchemist markets directly and make poisoning training a lot easier. Basically every time you hit with a spear and poison your target, you use the skill and gain. It does not apply to arrows, but it still makes a massive difference.
There are two options. Either we fix the bug or we do as Glarundis suggested on ideas boards a few weeks ago.
1) You gain poisoning and intelligence from hitting targets
2) You don't gain poisoning nor intelligence from hitting targets
Two options: the 1st one may shake the world, the 2nd one keeps it as it is.
- Boris
Official poll on Poisoning
Moderator: Game Masters
Official poll on Poisoning
Leather armor is best for sneaking, because it's literally made from hide.
Re: Poisoning
Seems hard to make consistent use out of gaining on hit, rather have an easier time once it's trained.
Re: Official poll on Poisoning
If you did gain from hits, it would make at least training more entertaining. It would be more expensive to apply poison on the same weapon over and over again - than to run around the world and gain when hunting.
But as mentioned in the OP. Fixing the bug may be risky business.
- Boris
But as mentioned in the OP. Fixing the bug may be risky business.
- Boris
Leather armor is best for sneaking, because it's literally made from hide.
Re: Official poll on Poisoning
Yeah I understand the use for it in theory. It's just that most of us prefer to macro and be done with it.Boris wrote:If you did gain from hits, it would make at least training more entertaining. It would be more expensive to apply poison on the same weapon over and over again - than to run around the world and gain when hunting.
But as mentioned in the OP. Fixing the bug may be risky business.
- Boris
Re: Official poll on Poisoning
Spar with poisoned weapon - voila, macroing.Mike wrote:Yeah I understand the use for it in theory. It's just that most of us prefer to macro and be done with it.Boris wrote:If you did gain from hits, it would make at least training more entertaining. It would be more expensive to apply poison on the same weapon over and over again - than to run around the world and gain when hunting.
But as mentioned in the OP. Fixing the bug may be risky business.
- Boris
Re: Official poll on Poisoning
And how do you actually imagine sparrying with a greater/deadly poisoned weapon? I dont really notice those int gains so i dont care but i get double int gains while applying poison on weapon (int is around 20).
Re: Official poll on Poisoning
i would like to see with who you can sparr with deadlies.
Re: Official poll on Poisoning
Mnyeah, this isn't just an Assassin thing. It affects every class with Poisoning.
40% - Warrior, Ranger
85% - Archer, TH, Thief
100% - Assassin
- Boris
40% - Warrior, Ranger
85% - Archer, TH, Thief
100% - Assassin
Sparring or not, it's clear poisoning will be faster to train than ever before. Applying poison once on a weapon vs. applying + hitting orcs 5 times in a row, with the same poison level.Simmo wrote:And how do you actually imagine sparrying with a greater/deadly poisoned weapon?
- Boris
Leather armor is best for sneaking, because it's literally made from hide.
Re: Official poll on Poisoning
Out of curiosity. Applying poison on weapon has the same gain rate as poisoning your opponent?
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Official poll on Poisoning
Faster yeah. But it doesn't help the end-game problem with shitload if Int gains for the Pozang users that wanna keep a low Int.