Players, rules and behavior

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Monad
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Re: Players, rules and behavior

Post by Monad »

The first sentence on the PvP rules on the web page pretty much answers to this:

"Pangaea is not a PvP or Player killing (PK) oriented shard, but we feel that PvP to a certain point can be great asset to RP, which is why it is allowed. Situations where the rules have been bent or misinterpreted, will likely fall out to the victim’s advantage so stay on your toes and don`t break the rules."

So PVP should be an asset to your RP, not the other way around. If you consider just attacking peeps enough RP to your character then you're on the wrong shard.
Masano
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Re: Players, rules and behavior

Post by Masano »

The actual rules dont really reflect that statement. All you need to attack someone is one word, "Halt". You dont even have to say that if you are someone's reinforcements. Can we stop pretending this is some HCRP shard with PvP allowed and accept that PvP is one of the most important aspects of the shard, probably even more than PvM.

All you have to do is read the forums and its easy to see the majority of topics are related specifically to PvP. You dont see many people complaining about some class or group being OP in PvM- because people generally dont give a shit. You could make natures silence last for 5 minutes and most people wouldnt bat an eyelid but if you added 15 damage to Veritas Boris would probably be hunted down and brutally murdered IRL.
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Monad
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Re: Players, rules and behavior

Post by Monad »

Masano wrote:The actual rules dont really reflect that statement. All you need to attack someone is one word, "Halt". You dont even have to say that if you are someone's reinforcements. Can we stop pretending this is some HCRP shard with PvP allowed and accept that PvP is one of the most important aspects of the shard, probably even more than PvM.

All you have to do is read the forums and its easy to see the majority of topics are related specifically to PvP. You dont see many people complaining about some class or group being OP in PvM- because people generally dont give a shit. You could make natures silence last for 5 minutes and most people wouldnt bat an eyelid but if you added 15 damage to Veritas Boris would probably be hunted down and brutally murdered IRL.
So if the minimum requirements to engage PvP are less strict it means that you shouldn't care shit about rest of your character feats or character building? It doesn't. It means that you should also have responsibility to should take into account your character RP and general RP aswell in situations when it's fitting, and not just be attacking peeps with the minimum requirements and claim it's all RP you ever need.

That kind of attitude really makes me sick sometimes.
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Monad
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Re: Players, rules and behavior

Post by Monad »

I know very well that PvP situations are not about chatting and emotioning some useless stuff, but when you don't put an effort to build your characters on forums or otherwise in-game and same time promoting that "let's forget all this HCRP stuff yo and just PK" is not really appropiate either and something we don't want here on Pangaea.
Masano
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Re: Players, rules and behavior

Post by Masano »

Monad wrote:"let's forget all this HCRP stuff yo and just PK" is not
Fair enough you disagree but dont put words into my mouth. I said "accept PvP is an important aspect of the shard"
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Zaradon
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Re: Players, rules and behavior

Post by Zaradon »

Monad wrote:"let's forget all this HCRP stuff yo and just PK" is not really appropiate either and something we don't want here on Pangaea.
That's what ive been trying to do. Exactly the opposite about The Spirit Wardens.

Many players are/were interested to where it leads to. It did lead to only one end, PvP.
Guess what happened?
Nobody of them actively plays anymore.
And no, its not whining.
Im trying to point out that there is no balance in PvM and PvP, specially if you let everything ingame related into our (players) hands.
That's the result, drop of playercount and interest.

That's what Repsak tried to avoid, to get those two aspects out of balance.

But i frankly, do not have the tools to crop those certain players who intentionally grief some players for OOC reasons.
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Mike
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Re: Players, rules and behavior

Post by Mike »

I could forsee this becoming a problem. We have a situation where the Staff wants A from the players but the rules they made demand B. Though it's all theoretical at this point since we haven't gotten started yet.
"last i knew it was illegal to hate someone" Richard Mota
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Monad
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Re: Players, rules and behavior

Post by Monad »

Mike wrote:I could forsee this becoming a problem. We have a situation where the Staff wants A from the players but the rules they made demand B. Though it's all theoretical at this point since we haven't gotten started yet.
Explain?
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Darian Darkmind
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Re: Players, rules and behavior

Post by Darian Darkmind »

Masano wrote:For that one situation that went wrong I can tell you theres been 10 more that have worked out, thanks mainly to my itchy trigger finger.
And this pretty much sums of the whole issue at hand. You're too eager to attack in order to get that tiny little advantage over your opponent without thinking twice to try a different approach.

And this is why we are all so hostile against each other as players.
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Zaradon
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Re: Players, rules and behavior

Post by Zaradon »

End of chit-chatting, we need a psychologist in this thread!
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