Tinker
At primary (100%) | Item Identification, Tinkering |
At secondary (85%) | Mace fighting, Mining |
At tertiary (65%) | Arms Lore, Blacksmithy, Camping, Carpentry, Detecting Hidden, Enticement, Forensic Evaluation, Lumberjacking, Resisting Spells, Tactics, Tracking, Wrestling, |
At penalty (40%) | Animal Lore, Archery, Tailoring, Swordsmanship |
Maximum strength: 115
Maximum dexterity: 100
Maximum intelligence: 80
Maximum combined stats (statcap): 250
Stats required to join: Str: 55, Dex: 40, Int: 30
Skill required to join: Tinkering 65%
Either of these skills are required as well: Item Identification 60%, Carpentry 45%
Description:
At one time, tinkers were mere itinerant pot and kettle menders, through their travels however, they have discovered how to do more than just kettle repairs. Mining precious metals such as silver or gold, a tinker is then able to smelt these metals and craft exquisite jewelery which in some cases possess properties that offer more than just beauty when worn. Should a tinker find herself in possession of a bag full of gems, it is rumored that she is able to craft stones which offer special properties when applied to a weapon. Digging for clay in the swamps she is able to form various items and treat them in the fires of an oven and is also able to dig up sand to turn to glass to make various glass objects. A tinker finds herself as the quasi master of time, being able to craft the finest of time pieces as well as a plethora of other small pieces of quality. If fiddling with springs and gears and crafting beautiful jewelry sounds interesting, the tinker is a noble profession, just be sure to not pinch your fingers in a gear’s teeth.