Alchemist
At primary (100%) | Alchemy, Taste Identification |
At secondary (85%) | Item Identification, Cooking |
At tertiary (65%) | Camping, Detecting Hidden, Enticement, Forensic Evaluation, Resisting Spells, Tactics, Tinkering, Tracking, Mace fighting, Wrestling, Mining |
At penalty (40%) | Fishing, Inscription, Tailoring, Meditation |
Maximum strength: 90
Maximum dexterity: 110
Maximum intelligence: 130
Maximum combined stats (statcap): 250
Stats required to join: Str: 45, Dex: 35, Int: 40
Skill required to join: Alchemy 65%
Either of these skills are required as well: Taste Identification 60%
Description:
With mortar and pestle, an alchemist spends much of his time sitting within his workshop grinding, distilling and experimenting with different formulas to create potions yet discovered. This miracle worker utilizes reagents of different types to concoct potions and elixirs that range from the extremely helpful to the extremely dangerous. Though a tedious practice, alchemists can find themselves very wealthy should apply their trade diligently and not be fastidious with whom they do business.