Druid

At primary (100%) Animal Lore, Magery, Resisting Spells, Mace fighting, Meditation
At secondary (85%) Herding, Tactics, Tracking, Veterinary
At tertiary (65%) Item Identification, Detecting Hidden, Enticement, Forensic Evaluation
At penalty (40%) Arms Lore, Camping, Evaluating Intelligence, Wrestling, Animal Taming

 

Maximum strength: 110
Maximum dexterity: 90
Maximum intelligence: 150
Maximum combined stats (statcap): 265

Stats required to join: Str: 55, Dex: 25, Int: 85
Skill required to join: Magery 65%
Either of these skills are required as well: Animal Lore 65%, Meditation 65%, Resisting Spells 55%

Description:
Harnessing the fury of a storm, the welcoming warmth of the rising sun or the replenishing qualities of a spring rain is what embodies a druid. She does not claim mastery over the natural world but instead seeks to be one with it, to possess a familiarity that none other can achieve. Through this understanding of the natural world, she is able to conjure powerful spells that can aid her allies or severely inhibit those who have transgressed against her or nature. Her grasp of magery also enables her to use many of the arcane spells with some effect. A druid is a very good addition to any hunting party, through summons to other beneficial spells, those who do not know her true powers will be pleasantly surprised to find befriending a druid has many great advantages.