NPC Commands
Animals
Animal commands can be used by saying “All”/”Pets name” in front of or “Me” afterwards. Not all commands can have these things infront or afterwards, those will be singled out. Follow, can be used with all, pets name and me afterwards. If you don’t write “me” you will get a target cursor and have the tamed animals follow anything.
come: | Come is like follow, but the monsters will stop as soon as they reach you, can be used with all, pets name and me. |
guard: | Will have the tamed animals guard you against any attacks, can be used with all, pets name and me. |
attack: | Will make the tamed animals attack another mobile (can flag you criminal), can be used with all and pets name. |
kill: | Same as attack |
stop: | Will make the tamed animals stop their current action, ie follow, can be used with all and pets name. |
stay: | Will make the tamed animals stay at their current spot, useful for certain animals to guard certain areas, can be used with all and pets name. |
transfer: | Will transfer a tamed animal to another player, using all will choose one of your animals and transfer it, using pets name will make the specific animal transfer. |
release: | Releases your tamed pet(s), can be used with all and pets name. |
get: | Lets a tamed animal carry something placed on the ground, use with pets name. |
fetch: | Same as get. |
drop: | Drops anything the tamed beast might be carrying. |
speak: | Lets the tamed animal speak, saying whatever Is most common to it. Can be used with all and pets name. |
battle order: | Can only be used for dragons, usage : “dragons name” battleorders, it will bring up a gump of stuff you can command the dragon to do. |
Class Guildmasters
Join | If you fill the criteria for joining the class, this is how you join it. |
I am fully trained | When you have trained all your skills and wish to join Heigtened class |
Continue my training | Gives you a gump to show when you can gain in your selected heigtened skills again |
Reconsider my heightened | Lets you select new skills in heigtened class, the ones you dont pick again lose their progression and do not transfer to the new selected skills. |
Adventurers Guild
Guildmaster
pay | Pay the adventurers guild the gold you own them. |
status | Brings up the status of your current quest. |
quest | You take on a quest, or cancels an existing one. |
join | You need to join the adventurers guild before you can take on quests. |
resign or quit | Should you wish resign from the adventurers guild. |
transfer | You can transfer tickets to another playe |
Shopkeeper
buy | Use the tickets you have earned to buy items. |
status | If you want to you know how many tickets you have at the moment. |
Auctioneers
Auctioneers can be found around in-game (best known is in the 1st bank of Britain), if you are close enough to them, they will response to these commands.
Buy: | Displays a menu of what the auctioneer is currently selling. |
Status: | Gives you the current status on your bids and bids made on your items. |
Collect: | Lets you collect the money on items you have bought and sold. |
Harry the Handyman
Trick or treat: | You will be granted a treat, if of course it’s Halloween. |
I lost some gold when I sold my house: | If your backpack where full when you disowned your house, land or field, Harry will give you the missing gold. |
Vendors
The vendors in the world of Pangaea respond to these commands, remember that they only understand full sentences, so blend these words into a normal sentence and you should be good to go.
bank | Will open up your characters bank box, only works near a banker. |
balance | Will tell you your current money situation, only works near a banker. |
status | Will tell you your current money situation, only works near a banker. |
account | Will tell you your current money situation, only works near a banker. |
withdraw [amount] | Will allow you to withdraw money from your box (ex. I will like to withdraw 200gp), only works near a banker. |
buy | Will bring up a buy menu near any vendor selling items, works with most vendors. |
sell | Will bring up a sell menu of the items you are carrying in your main pack, it can also be used to sell tamed animals of yours, works with most vendors. |
sell all | Will bring up a target cursor with which you can choose a single item to sell, works with most vendors. |
sell bag | Will sell any items in bag, that is being bought by that specific vendor. |
join | Will let you join either of these : base-class guild masters, profession guild masters and virtue guards or chaos guards. |
retire | Will let you retire from a profession or a virtue/chaos guard position. |
vendor train | Will display a lists of skills a vendor can train you in. Remember, skills he cannot teach you in further will not be displayed, but skills denied from your class/profession will. |
vendor train [skill] | Add a skill name to the sentence and you will be asked to pay an amount to the vendor, you will receive the skill instantly. |
sail | Will display a list destinations where you can be taken, this will only work with a captain (can be found at the docks). |
job | Will give you a job at a vendor, if you have any trading skills worth mentioning, just hand the vendor back the bag and you will receive your payment, works with most vendors. |
stable | Lets you stable an animal you own, hand the deed back to retrieve the animal, only works with stablemasters. |
blackjack | Lets you play the game blackjack, only works with gamblers. |
portal | Will give the destinations, only works with portal conjurer. |
portal [destination] | Will give you the portal to destinations for an anmount of gold, only works with portal conjurer. |
Player vendors
Player vendors allow players to sell their own goods to other players and also display items for sale in the market stall. Items to be sold by the vendor should be dragged onto him/her. Prices assigned for stacked items are per item, not for the entire stack.
display | Used by the vendor owner to set the sale price for a locked down item. |
buy this | Used by the buyer to purchase a locked down item for sale. |
manage | Used by the vendor owner to determine how much space the vendor has. |
purchase | Used by the vendor owner to set items that the vendor will purchase and the price. |
buy | As normal. |
sell | Causes the vendor to report what it is currently buying and at what prices. |
collect | Used by the vendor owner to collect all gold held by the vendor. |
log | Used by the vendor owner to see a log of who has purchased goods. |
undress | Strip the vendor. |
wear | Allows the vendor owner to set clothing and armor for the vendor to wear. |
retrieve | Allows the vendor owner to remove things from the vendor’s inventory. |
help | Used by the vendor owner to display a set of eligible commands. |
Warriors
Warriors are found around in the various cities, the commands below allows you to control your warrior. “Name” is the specific name of the warrior you want to address. As with all other spoken commands, try to implement these into full sentences.
You can at no time command more than 2 warriors, and no more then 6 warriors can be recruited at the same time, per account. You can access a warriors backpack but clicking on him (you must stand right next to him), and by dropping items on him, you can place item in his backpack. To locate your warriors you can use the command “status” to any normal or order guard, he will then show you a list of your warriors, and for a prize he will even summon them for you.
A warrior will gain stats when he is fighting or training, but only if you are online and close to him. A warriors skill will be set accordingly to your skills (with some restrictions), when you hire him after that he will check your skill once in a while to see if he has/can learn anything more from you.
Join | The first thing to do, Will ask the warrior to join you. |
“Name” kill | Will make the warrior attack the chosen target. |
“Name” attack | Will make the warrior attack the chosen target. |
All kill | Will make all warriors you control attack the chosen target. |
All attack | Will make all warriors you control attack the chosen target. |
“Name” stop | Will stop the named warriors current action. |
All stop | Will stop all warriors, under your control, current action. |
“Name” heal | Will have the warrior heal himself (remember to give him bandages). |
“Name” heal me | Will have the warrior heal you (remember to give him bandages). |
“Name” come | Will have the named warrior come to you. |
All come | Will have all warriors under your control to come to you. |
“Name” follow | Will have the named warrior to follow the target. |
“Name” follow me | Will have the named warrior to follow you. |
All follow | Will have all warriors under your control to follow the target. |
All follow me | Will have all warriors under your control to follow you. |
“Name” guard | Will have the named warrior to guard the target. |
“Name” guard here | Will have the named warrior guard a ground target you choose. |
“Name” drop | Drops all items from the backpack of the warrior. |
“Name” status | Shows a gump containing details of str, dex, int and skills of the warrior. |
“Name” train | This allows you to target an object, i.e. A dummy in which the warrior will hit to train. |
“Name” wear | This allows you to target items for the warrior to wear. (must be in your backpack). |
“Name” undress | Removes all items worn by the warrior into it’s backpack. |
“Name” mount | Mounts designated steed. |
Mayor system
Religion HP’s can appoint Mayors of the towns they own. The mayor must own/co-own a house in the city and must not be in a religion.
Mayors can currently:
Set the taxrate | Between 0 and 10%, limited to 1 use a month. The max tax a house can be required to pay is still 100.000 as always. |
Hire/Fire vendors and guildmasters | You can hire them with the town stone (under “see guildmasters/vendors”).
NPCs are fired by telling them to their face. |
Guards aren’t included for now (as it screws with the siege system).