At primary (100%) Anatomy, Camping, Enticement, Archery, Tracking, Swordsmanship
At secondary (85%) Animal Lore, Detecting Hidden, Healing, Hiding, Resisting Spells, Tactics, Veterinary, Mace fighting
At tertiary (65%) Item Identification, Parrying, Forensic Evaluation, Herding, Wrestling, Meditation, Remove Trap
At penalty (40%) Arms Lore, Snooping, Poisoning, Fencing, Stealth


Maximum strength: 125
Maximum dexterity: 130
Maximum intelligence: 100
Maximum combined stats (statcap): 265

Stats required to join: Str: 70, Dex: 70, Int: 10
Skill required to join: Archery 65%
Either of these skills are required as well: Tracking 65%, Camping 65%

Rangers, the archer to any religion, whilst her secular counterpart might be able to attain more knowledge in the art of poisoning, the Ranger makes up for this shortcoming by devoting herself to a deity. With tome and bow, the Ranger can call upon her deity whilst possessing the deadly art of archery, similar to that of the knight, the Ranger is not as adept at utilizing rites as a monk or priest. Should the enemy get to close, a Ranger is also able to master the arts of swordplay. If the Ranger is needed for a reconnaissance, again, she is a master at this, being able to track prey a great distance away, that heathen, blasphemer or deer is in grave peril.