At primary (100%) Carpentry, Lumberjacking
At secondary (85%) Camping, Swordsmanship 
At tertiary (65%) Arms Lore, Blacksmithy, Detecting Hidden, Enticement, Forensic Evaluation, Item Identification, Resisting Spells, Tactics, Tailoring, Tinkering, Tracking, Wrestling
At penalty (40%) Animal Lore, Bowcraft, Archery, Mining


Maximum strength: 125
Maximum dexterity: 100
Maximum intelligence: 80
Maximum combined stats (statcap): 250

Stats required to join: Str: 55, Dex: 40, Int: 30
Skill required to join: Carpentry 65%
Either of these skills are required as well: Lumberjacking 60%, Tinkering 45%, Item Identification 60%

A house without a chair is not a home, a carpenter can make that chair and much more! Picking up his hatchet, a carpenter travels throughout the land collecting logs of different colors in order to be able to help his customer who has just bought that new house and wants to get the carpenter in to decorate it. A carpenter has the curious distinction of being able to craft furniture for the home and garden whilst being able to craft the large seafaring vessels that crisscross the oceans during times of peace and war, whether it be the merchants traveling from Nujel’m to Trinsic or the great armies traveling from Serpent’s Hold to Britain, a carpenter’s hand undoubtedly help make those voyages happen.