|At primary (100%)|
|At secondary (85%)|
|At tertiary (65%)||Animal Lore, Arms Lore, Anatomy, Peacemaking, Camping, Evaluating Intelligence, Healing, Forensic Evaluation, Herding, Provocation, Magery, Resisting Spells, Tactics, Musicianship, Spirit Speak, Animal Taming, Veterinary, Mace fighting, Wrestling, Meditation, Detecting Hidden, Tracking, Enticement, Item Identification|
|At penalty (40%)|
Maximum strength: 70
Maximum dexterity: 70
Maximum intelligence: 85
Maximum combined stats (statcap): 200
As this is a baseclass, there are no requirements to join and you are forced to do so at creation.
Adept at altering the hidden energies in this world, the magic user can summon beasts from the unkown to aid his cause – can also utilize devastating spells at will.