Priest

At primary (100%) Anatomy, Enticement, Healing, Mace fighting, Meditation
At secondary (85%) Parrying, Resisting Spells, Tactics, Tracking
At tertiary (65%) Item Identification, Camping, Detecting Hidden, Forensic Evaluation, Archery, Wrestling, Veterinary
At penalty (40%) Arms Lore, Swordsmanship, Hiding

 

Maximum strength: 105
Maximum dexterity: 80
Maximum intelligence: 130
Maximum combined stats (statcap): 255

Stats required to join: Str: 55, Dex: 50, Int: 55
Skill required to join: Meditation: 40%
Either of these skills are required as well: Mace fighting 65%, Enticement 65%

Description:
Whether it is marbled temples, impassable mountain peaks or the roaring seas, the workmanship of the gods is all around us. The gods work mostly through a select chosen few, they act as intermediaries passing teachings and wisdom from their chosen god down to others who belong to their fold, these intermediaries are of course priests. A priest is an integral part of any Order, they have been charged with the task of making their god’s will manifest, a priest does this either on the battlefield or through proselytizing others to their Order. A priest who is deemed most devout by his peers in the Order can attain the most prestigious position of that religion, that of it’s head which can only be achieved by one other class which is that of the monk. A priest is a very intimidating foe, their fanaticism to their cause and their sheer mastery of both maul and tome ensures that little to no quarter will be given on the field of battle.