Showing posts tagged with "class-balancing"

change: Rite mana cost lowered

By - 26. August, 2012

– Intervention mana costs have been tweaked to be easier to cast for classes with lower int

change: Platemail breastplate boost

By - 26. August, 2012

Platemail breastplates created after today will be stronger than old ones.

change: Armament requirement lowered

By - 26. August, 2012

– Armament is now easier to cast

change: Class stats changes

By - 26. August, 2012

The following changes to class stats have taken place: Archer Maximum dexterity: 130 (-20) Assassin Maximum intelligence: 80 (-20) Maximum dexterity: 160 (+10) Maximum combined stats (statcap): 255 (+10) Ranger Maximum strength: 125 (+15) Maximum combined stats (statcap): 255 (+5) Mage Maximum combined stats (statcap): 250 (+5)

change: Armor updates to rangers and chaos shield

By - 26. August, 2012

– Rangers can now wear platemail breastplates – Chaos shields can now be worn with negative virtue (Needs testing)

change: Religion altar regeneration improvement

By - 26. August, 2012

Classes that do not get any piety also get regenerated by altars.

change: Platemail legs change

By - 26. August, 2012

Platemail legs can now be worn over all other pants, including greaves etc. All players will need to update their tiledata.mul for this to take effect. Link below.

change: Piety system changes

By - 26. August, 2012

– Monks will have the same piety timers as Priests. – Knights and Rangers will have the (old) piety timers of Monks. – Knights and Rangers can also recieve 40 piety, if/when serving a religion for a long period of time. Updated piety timers: Priest: 10 to 20 = 2 weeks; 20 to 30 = […]