Showing posts tagged with "loot"

change: Three new ore effects added

By - 26. August, 2012

Ghuronius, Shalrius and Keltrunius have their effects and arms lore desc’s working correctly.

change: Tamed monsters loot adjusted

By - 26. August, 2012

Tamed monsters will no longer drop loot after being released to prevent easy loot being collected from near death animals which are released.

change: New dungeon: Storm

By - 26. August, 2012

New dungeon named “Storm” has been opened on mainland. Judging by the name, it’s spawned with electric/magic affiliated monsters. It has 3 new monsters and you can find 1 new hidetype + 1 new bonetype from them. The hardness of the dungeon (with a scale from 1 to 10) is somewhere between 7 and 8. […]

change: New monsters and resources added

By - 26. August, 2012

– Added 3 new monsters (genie, thunderbird, electric fiend) – Added 1 new hide type (electric fiend) – Added 1 new bone type (thunderbird)

change: BUGFIX: Inconsistency in loot

By - 26. August, 2012

Fixed inconsistency between loot created special ore items and smithy created equals.

change: Magic reflection items removed from loot

By - 26. August, 2012

Magic Reflection items no longer spawn. Old magic reflection items will deplete when worn.