change: Three new ore effects added
Ghuronius, Shalrius and Keltrunius have their effects and arms lore desc’s working correctly.
Showing posts tagged with "loot"
Ghuronius, Shalrius and Keltrunius have their effects and arms lore desc’s working correctly.
Tamed monsters will no longer drop loot after being released to prevent easy loot being collected from near death animals which are released.
New dungeon named “Storm” has been opened on mainland. Judging by the name, it’s spawned with electric/magic affiliated monsters. It has 3 new monsters and you can find 1 new hidetype + 1 new bonetype from them. The hardness of the dungeon (with a scale from 1 to 10) is somewhere between 7 and 8. […]
– Added 3 new monsters (genie, thunderbird, electric fiend) – Added 1 new hide type (electric fiend) – Added 1 new bone type (thunderbird)
Fixed inconsistency between loot created special ore items and smithy created equals.
Magic Reflection items no longer spawn. Old magic reflection items will deplete when worn.