change: Rite mana cost lowered
– Intervention mana costs have been tweaked to be easier to cast for classes with lower int
Showing posts tagged with "religions"
– Intervention mana costs have been tweaked to be easier to cast for classes with lower int
If you neglect visiting (clicking) your altar often enough, and your confirmation expires drops low enough, your rites will be penalized. (Every 5 minutes when casting a rite, you will get a message indicating this)
Maximum bless mod limit was missing from bows, added. Bow’s were doing insane amount damage when blessed.
-Fixed altar regeneration everyone the max amount. Altar should now regen according to piety, with minimum amount reflecting 10 piety. -Fixed blessed stone script running even if the blessed stone didn’t exist anymore.
Summoning guards (Religion ritual) Guards can only be used in PvP (Player versus Player). They can be casted anywhere, if the script allows it. Guards are illegal to use in PvM (Player versus Monsters) for any purpose. Using guards in PvM will automatically drop your piety.
Blessed items may only be used by members of the blessing religion to prevent unfair advantage of non-religious characters to inflict extra damage but not receive.
– When summoning a mount any religion can now choose between a horse, ostard or llama – Removed debug message from tekstone steed summon
Classes that do not get any piety also get regenerated by altars.
Nature veritas no longer hurts red nature members.